ARK: How to increase Stats Per Level
How to change how much health, stamina, weight and other stats players and dinos gain per level on your DatHost ARK: Survival Evolved server.
Every time a player or dino levels up, the points they spend add a set amount to a stat. A stats per level multiplier changes that amount. For example, a multiplier of 2 doubles the weight a player gains each time they level weight.
In this article
The three types of multiplier
Players
PerLevelStatsMultiplier_Player[0]=1
Wild Dinos
PerLevelStatsMultiplier_DinoWild[0]=1
Tamed Dinos
PerLevelStatsMultiplier_DinoTamed[0]=1
- Player changes what players gain per level.
- DinoWild changes stats on wild dinos.
- DinoTamed changes what tamed dinos gain per level after they're tamed.
<stat> is the stat number from the table below. <multiplier> is the new value. 1.0 is normal, 2.0 doubles it, 0.5 halves it.
Stats Multiplier Chart
Only add the lines you want to change. Any stat you leave out keeps its default.
| Stat |
Number |
Player |
Wild dino |
Tamed dino |
|---|---|---|---|---|
| Health |
0 |
1.0 |
1.0 |
0.2 |
| Stamina |
1 |
1.0 |
1.0 |
1.0 |
| Torpidity |
2 |
1.0 |
1.0 |
1.0 |
| Oxygen |
3 |
1.0 |
1.0 |
1.0 |
| Food |
4 |
1.0 |
1.0 |
1.0 |
| Water |
5 |
1.0 |
1.0 |
1.0 |
| Temperature |
6 |
Not used |
Not used |
Not used |
| Weight |
7 |
1.0 |
1.0 |
1.0 |
| Melee Damage |
8 |
1.0 |
1.0 |
0.17 |
| Movement Speed |
9 |
1.0 |
1.0 |
1.0 |
| Fortitude |
10 |
1.0 |
1.0 |
1.0 |
| Crafting Skill |
11 |
1.0 |
1.0 |
1.0 |
Tamed dinos start lower on health and melee damage. To double tamed dino health per level, use 0.4, not 2.0. Setting it to 1.0 already gives five times the normal health per level.
To nearly stop a stat from growing, use 0.01. A value of 0 is treated as the default of 1.0.
Example: to double the oxygen players gain per level, add:
PerLevelStatsMultiplier_Player[3]=2.0
Two extra options for tamed dinos. PerLevelStatsMultiplier_DinoTamed_Add[<stat>] changes the bonus a dino gets the moment it's tamed. PerLevelStatsMultiplier_DinoTamed_Affinity[<stat>] changes the bonus from taming effectiveness. Most servers only need the main DinoTamed line.
How do I update this on my server?
- Go to your DatHost Control Panel and click Edit on your ARK server.
- Click Files in the left menu to open the File Manager.
- Go to
Saved>Config>WindowsServerand open Game.ini. You can also typegame.iniin the search box above the folders. - Game.ini is already there, and the first line is
[/script/shootergame.shootergamemode]. Add your lines anywhere below that heading. If your file has other headings further down, keep your lines above them, or ARK won't read them. - Click Save (Ctrl-S) at the top right, then restart your server. An orange dot next to the file name means you have unsaved changes.
Stats per level aren't on the Settings page, so Game.ini is the only place to change them. Changing other settings on the Settings page keeps your lines in Game.ini.
![[Screenshot: File Manager with Saved/Config/WindowsServer/Game.ini open]](http://d33v4339jhl8k0.cloudfront.net/docs/assets/6155d85cb28e5462c534b40c/images/6af5f8e9c54671f50763f951/file-CYGMMlv1pt.png)
Here's what a finished Game.ini could look like. It doubles weight for players and tamed dinos, and makes tamed dino health per level 1.5 times normal:
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_Player[7]=2.0
PerLevelStatsMultiplier_DinoTamed[7]=2.0
PerLevelStatsMultiplier_DinoTamed[0]=0.3
![[Screenshot: Game.ini with the example lines under the shootergamemode heading]](http://d33v4339jhl8k0.cloudfront.net/docs/assets/6155d85cb28e5462c534b40c/images/6af5f22e6ac50b391e2968f0/file-9Hb7MA62XV.png)
Common questions
Will this give players or dinos more levels or XP? No. It only changes how much each level-up point adds to a stat. Max level and XP are separate settings.
I put the lines in GameUserSettings.ini. Why doesn't it work? These settings only work in Game.ini, under [/script/shootergame.shootergamemode] . Move them there and restart.
I run a cluster. Do the settings copy to my other servers? No. Each server has its own Game.ini. Copy the lines to each server's Game.ini in the File Manager, then restart each one.